#pragma once
#include "animationrotate.h"

class CAnimationRotatePirateShip :
	public CAnimationRotate
{
public:
	CAnimationRotatePirateShip(void);
	~CAnimationRotatePirateShip(void);

	void Update(void);

private:
	int m_time;
	double m_increment; // degrees
	double m_angle;
};
